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  • Interactive visual exploration of large and multidimensional data still needs more efficient [Formula: see text] data embedding (DE) algorithms. We claim that the visualization of very high-dimensional data is equivalent to the problem of 2D embedding of undirected kNN-graphs. We demonstrate that high quality embeddings can be produced with minimal time&memory complexity. A very efficient GPU version of IVHD (interactive visualization of high-dimensional data) algorithm is presented, and we compare it to the state-of-the-art GPU-implemented DE methods: BH-SNE-CUDA and AtSNE-CUDA. We show that memory and time requirements for IVHD-CUDA are radically lower than those for the baseline codes. For example, IVHD-CUDA is almost 30 times faster in embedding (without the procedure of kNN graph generation, which is the same for all the methods) of the largest ([Formula: see text]) YAHOO dataset than AtSNE-CUDA. We conclude that in the expense of minor deterioration of embedding quality, compared to the baseline algorithms, IVHD well preserves the main structural properties of ND data in 2D for radically lower computational budget. Thus, our method can be a good candidate for a truly big data ([Formula: see text]) interactive visualization.
Subject
  • Multi-dimensional geometry
  • Technology companies based in the San Francisco Bay Area
  • OpenCL compute devices
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